By sidestepping the tropes of any other RPG by eschewing traditional leveling up, pretending you’ve always been a master swordsman or eagle-eyed archer or born with innate arcane powers - you are giving players a delicious sense of freedom and accomplishment as they grind through over sixty hours of content. If that sounds like a superb concept for a game to you, you’re in good company! I truly believe that Outward as an idea is excellent. Despite its superb concept, it is just so devoid of charm and joy that I am now of the firm belief that this is a game made for masochists and masochists only.Īn ambitious concept doesn’t make up for a lacklustre setting. ![]() Want to know why this review has taken so long to come out? Because every time I boot it up to play, when I inevitably get murdered by something a few times it’s usually followed by some variety of the sentence “*BLEEP this *BLEEPING game*”, and I have absolutely no desire to play it again. ![]() Outward has tested the latter to such an extent that I’m sure I’ve developed a permanent twitch in my left eye. But it has also humbled me for I am constantly reminded that I have both a skill limit and a patience limit. Working within Jump Dash Roll has given me some ample opportunities to dive into worlds that are well outside my comfort zone, and my experiences as a gamer are all the richer for it. We’re all guilty of this in all walks of life - we pick and buy what we know and are, perhaps, good at. One of the joys and gratitudes I have with working as a video games reviewer (I’m not so bold as to class myself as a journalist) is getting to play games that you normally wouldn’t pick up.
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